Data Visualization on Mars
Platform: Oculus Quest
Role: Designer, Developer
Engine: Unity, C#, Oculus SDK, MRTK
This project was the result of a week long prototyping challenge with the prompt: Data Visualization on Mars. Below is an example of the result.
Finished prototype example
The problem: What is the best way for a user to visualize data on Mars?
At first I was not sure how to approach this, but I had a few key ideas to start:
VR Experience (Quest 2) + Hand Tracking (MRTK)
Diegetic UI for World Anchors + Ease of Use
Presentation of Data: “Tell a story with your data”
Compelling, Familiar, but unique to VR
The solution: Out of these core tenants, I landed on this idea: a VR experience that transports users to a relevant location while allowing them to create custom data panels for presentation.
or
Data Visualization on Mars, on Mars.
From there, I started with the big picture - what is the broad user experience and what will that experience look and feel like
Then, I jumped into Unity and began prototyping. Below are some example of the prototype
Planet selection example gif
Finished prototype example
Going further: With being in a relevant environment to what you're viewing, the possibilities start to feel endless. For instance, the data used in this prototype was weather and climate data from the NASA Insight missions. It would be very impactful if a user could see first hand where and how this weather was affecting mars, and what impacts it has on the surface and atmosphere.